Therefore, I think the best we can do about it is to use IconsExtract from Nirsoft or similar to check what resolutions are included in icons of the most popular and modern Windows programs. Even Microsoft ships its software with inconsistent icon resolutions. There are no clear guidelines about that. Let me describe the solution which I have found: Step 1: Determine what resolutions to include inside the icon.ico file. I have an SVG with the image of my icon and I need to create an icon.ico file from it. So you get a nice soft, non-linear falloff.I have been struggling with the same problem. * Shadows: there's usually two shadow objects, one darker, less blurred, less offset. You can play with various stroke width and color or gradients and with different blur settings. Now you can do group editing with the clipping mask in place. Lapo's favourite is to group the all objects costituting the shape copy, paste in place, ungroup and make the boolean union to obtain the silouhette copy again set this path fill to none, set the stroke from 0.5 to 2 pixels in a dark color (usaully black) and set blur from 1 to 2 points group it with the previous group paste in place and select the new group and the pasted path apply a clipping mask (the pasted path will be used as a clipping mask). * Outlines: to make the things stand out we darken the edges using various tecniques. In case the text is not visible enough when scaling down overlaying the line with a very subtle rectangle 4px tall will help (see text-x-generic). * Text: the best trick we found (atm) for text in high resolution icons is to use the text tool to write something (lorem ipsum, funny things, nonsenses and so on:-)) using the Bitstream Vera Sans typeface with a 6pt size, trying to have the main bodies of the letters between two horizontal major grid lines, then we convert the text object to path and simplify (ctrl+l) 3 times. Lining up the main objects to the major lines of the grid will help making the icon less blurry when scaled down. * The 256x256 icon needs to be nice when scaled down to 64圆4 (25% zoom), so, in inkscape, it's necessary to use a 1x1 pixels grid with major lines every 4. What still stands is the use of colors, the perspective and lighting.įIXME: outlines (strokes alternative - wip)įIXME: highlights (inner stroke alternative) In addition, if we need a higher resolution than 256x256 in future, it's simplyĭue to the large canvas a lot of the guidelines discussed elsewhere in this document do not apply. Intensive, but the benefit is that it allows to create derivative works easily. More time as vector art with filter effects tends to be very computentionally We suggest creating artwork for this large canvas as vectors. For Tango, the canvas size is 256x256 pixels. It makes sense to share it in an icon theme should be filed in MATE icon themeĪpplication launcher icons and filetype icons in general will benefit in Requests for icons that will be useful for more than a a single application and Users, please leave the pixelpushin' to the artists. The age of hackers supplying their own artwork is over.
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